Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    N Rarity
    Phoenix Gearblade
    N Rarity
    Phoenix Gearblade
    N Rarity
    Phoenix Gearblade
    Spell Equip
    Phoenix Gearblade

      Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        Extra Deck

        UR Rarity
        Apollousa, Bow of the Goddess
        UR Rarity
        Apollousa, Bow of the Goddess
        UR Rarity
        Apollousa, Bow of the Goddess
        WIND
        Apollousa, Bow of the Goddess
        • ATK:

        • -1

        • LINK-4

        Link Arrow:

        Top

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

        UR Rarity
        Isolde, Two Tales of the Noble Knights
        UR Rarity
        Isolde, Two Tales of the Noble Knights
        UR Rarity
        Isolde, Two Tales of the Noble Knights
        LIGHT
        Isolde, Two Tales of the Noble Knights
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

        Need 18 UR

        UR Rarity
        Super Quantum Red Layer3 card
        UR Rarity
        Adreus, Keeper of Armageddon1 card
        UR Rarity
        Arc Rebellion Xyz Dragon1 card
        UR Rarity
        Chronomaly Vimana2 card
        UR Rarity
        Constellar Pleiades2 card
        UR Rarity
        Number 12: Crimson Shadow Armor Ninja1 card
        UR Rarity
        Tiras, Keeper of Genesis1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Harpie's Feather Duster1 card
        UR Rarity
        Triple Tactics Talent1 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        N Rarity
        1 cardBackup Warrior
        N Rarity
        1 cardBackup Warrior
        Backup Warrior
        EARTH 5
        Backup Warrior
        • ATK:

        • 2100

        • DEF:

        • 0


        Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.


        R Rarity
        3 cardCyber Dragon
        R Rarity
        3 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        SR Rarity
        3 cardGalaxy Soldier
        SR Rarity
        3 cardGalaxy Soldier
        Galaxy Soldier
        LIGHT 5
        Galaxy Soldier
        • ATK:

        • 2000

        • DEF:

        • 0


        You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


        R Rarity
        3 cardJoker's Knight
        R Rarity
        3 cardJoker's Knight
        Joker's Knight
        LIGHT 5
        Joker's Knight
        • ATK:

        • 2000

        • DEF:

        • 1400


        You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


        R Rarity
        3 cardOverlay Booster
        R Rarity
        3 cardOverlay Booster
        Overlay Booster
        LIGHT 5
        Overlay Booster
        • ATK:

        • 2000

        • DEF:

        • 0


        If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.


        N Rarity
        3 cardPhoton Slasher
        N Rarity
        3 cardPhoton Slasher
        Photon Slasher
        LIGHT 5
        Photon Slasher
        • ATK:

        • 2100

        • DEF:

        • 1000


        If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.


        R Rarity
        3 cardStar Drawing
        R Rarity
        3 cardStar Drawing
        Star Drawing
        EARTH 4
        Star Drawing
        • ATK:

        • 1600

        • DEF:

        • 1000


        If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


        UR Rarity
        3 cardSuper Quantum Red Layer
        UR Rarity
        3 cardSuper Quantum Red Layer
        Super Quantum Red Layer
        FIRE 5
        Super Quantum Red Layer
        • ATK:

        • 2000

        • DEF:

        • 800


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


        R Rarity
        2 cardWar Rock Mammud
        R Rarity
        2 cardWar Rock Mammud
        War Rock Mammud
        EARTH 5
        War Rock Mammud
        • ATK:

        • 2000

        • DEF:

        • 2000


        If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


        R Rarity
        1 cardWar Rock Orpis
        R Rarity
        1 cardWar Rock Orpis
        War Rock Orpis
        EARTH 5
        War Rock Orpis
        • ATK:

        • 2100

        • DEF:

        • 2100


        If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.


        N Rarity
        1 cardJack's Knight
        N Rarity
        1 cardJack's Knight
        Jack's Knight
        LIGHT 5
        Jack's Knight
        • ATK:

        • 1900

        • DEF:

        • 1000


        A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


        UR Rarity
        2 cardCalled by the Grave
        UR Rarity
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          SR Rarity
          2 cardCyber Emergency
          SR Rarity
          2 cardCyber Emergency
          Cyber Emergency
          Spell Normal
          Cyber Emergency

            Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              1 cardTriple Tactics Talent
              UR Rarity
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                SR Rarity
                2 cardWar Rock Mountain
                SR Rarity
                2 cardWar Rock Mountain
                War Rock Mountain
                Spell Field
                War Rock Mountain

                  When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


                  UR Rarity
                  3 cardInfinite Impermanence
                  UR Rarity
                  3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    R Rarity
                    3 cardLost Wind
                    R Rarity
                    3 cardLost Wind
                    Lost Wind
                    Trap Normal
                    Lost Wind

                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                      UR Rarity
                      1 cardAdreus, Keeper of Armageddon
                      UR Rarity
                      1 cardAdreus, Keeper of Armageddon
                      Adreus, Keeper of Armageddon
                      DARK
                      Adreus, Keeper of Armageddon
                      • ATK:

                      • 2600

                      • DEF:

                      • 1700


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                      UR Rarity
                      1 cardArc Rebellion Xyz Dragon
                      UR Rarity
                      1 cardArc Rebellion Xyz Dragon
                      Arc Rebellion Xyz Dragon
                      DARK
                      Arc Rebellion Xyz Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                      UR Rarity
                      2 cardChronomaly Vimana
                      UR Rarity
                      2 cardChronomaly Vimana
                      Chronomaly Vimana
                      LIGHT
                      Chronomaly Vimana
                      • ATK:

                      • 2300

                      • DEF:

                      • 2600


                      2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                      UR Rarity
                      2 cardConstellar Pleiades
                      UR Rarity
                      2 cardConstellar Pleiades
                      Constellar Pleiades
                      LIGHT
                      Constellar Pleiades
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                      N Rarity
                      1 cardDigvorzhak, King of Heavy Industry
                      N Rarity
                      1 cardDigvorzhak, King of Heavy Industry
                      Digvorzhak, King of Heavy Industry
                      EARTH
                      Digvorzhak, King of Heavy Industry
                      • ATK:

                      • 3200

                      • DEF:

                      • 2000


                      3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                      SR Rarity
                      1 cardDrill Driver Vespenato
                      SR Rarity
                      1 cardDrill Driver Vespenato
                      Drill Driver Vespenato
                      EARTH
                      Drill Driver Vespenato
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                      SR Rarity
                      1 cardInfinitrack River Stormer
                      SR Rarity
                      1 cardInfinitrack River Stormer
                      Infinitrack River Stormer
                      EARTH
                      Infinitrack River Stormer
                      • ATK:

                      • 2500

                      • DEF:

                      • 500


                      2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                      UR Rarity
                      1 cardNumber 12: Crimson Shadow Armor Ninja
                      UR Rarity
                      1 cardNumber 12: Crimson Shadow Armor Ninja
                      Number 12: Crimson Shadow Armor Ninja
                      EARTH
                      Number 12: Crimson Shadow Armor Ninja
                      • ATK:

                      • 2400

                      • DEF:

                      • 1700


                      2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


                      N Rarity
                      1 cardNumber 61: Volcasaurus
                      N Rarity
                      1 cardNumber 61: Volcasaurus
                      Number 61: Volcasaurus
                      FIRE
                      Number 61: Volcasaurus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                      SR Rarity
                      2 cardSuper Quantal Mech Beast Magnaliger
                      SR Rarity
                      2 cardSuper Quantal Mech Beast Magnaliger
                      Super Quantal Mech Beast Magnaliger
                      FIRE
                      Super Quantal Mech Beast Magnaliger
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                      UR Rarity
                      1 cardTiras, Keeper of Genesis
                      UR Rarity
                      1 cardTiras, Keeper of Genesis
                      Tiras, Keeper of Genesis
                      LIGHT
                      Tiras, Keeper of Genesis
                      • ATK:

                      • 2600

                      • DEF:

                      • 1700


                      2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                      SR Rarity
                      1 cardWind-Up Arsenal Zenmaioh
                      SR Rarity
                      1 cardWind-Up Arsenal Zenmaioh
                      Wind-Up Arsenal Zenmaioh
                      WIND
                      Wind-Up Arsenal Zenmaioh
                      • ATK:

                      • 2600

                      • DEF:

                      • 1900


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.



                      WARRIOR COMBO Decks in MASTER DUEL








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